📱 iOS • Android • React Native • Flutter

Apps that survive the next OS release

iOS and Android, native or cross-platform. What happens after launch — release cadence, OS upgrades, crash triage — decides whether it stays good.

  • iOS development: Swift, SwiftUI, UIKit, App Store optimization
  • Android development: Kotlin, Jetpack Compose, Material Design
  • Cross-platform: React Native and Flutter solutions
  • PWAs with offline support and push notifications

What we actually build

Six things, and the trade-off each one carries

iOS Development

Swift and SwiftUI. Native earns its cost when you lean on platform capability or need the interface to feel exactly right.

  • Swift & Objective-C
  • SwiftUI & UIKit
  • App Store deployment

Android Development

Kotlin, across a device and OS-version spread far wider than iOS. The test matrix is the cost people forget to budget.

  • Kotlin & Java
  • Jetpack Compose
  • Google Play deployment

Cross-Platform Development

One codebase for both, trading some polish and platform fidelity for roughly half the maintenance. Frequently the right call — not always.

  • React Native
  • Flutter
  • Cost-effective solution

Progressive Web Apps

No install step and no store review, at the cost of the platform features iOS still withholds from the web.

  • Offline functionality
  • Push notifications
  • App store installation

App Maintenance & Support

The part that decides whether it stays good: OS upgrades, deprecations, crash triage, and a release cadence that does not stall.

  • Bug fixes & updates
  • Performance monitoring
  • Feature enhancements

App Backend & APIs

The server side an app lives on — auth, sync, push, and behaving sensibly when the phone has no signal.

  • RESTful APIs
  • Real-time data sync
  • Cloud integration

How the work runs

Four stages, with a build you can install at each one

1

Discovery & Planning

What the app is for, and what it does not need to do. Scope and price agreed before code.

2

Design & Prototyping

Screens and flows, tried on a real device before they are built — a thumb reaches far less of a screen than a mouse does.

3

Development & Testing

Built in increments you can install yourself, tested on real hardware rather than only in a simulator.

4

Launch & Support

Store submission, and the maintenance that keeps it working through the next two OS releases.

Does this need to be an app?

If people will not open it weekly, a good mobile site costs less and avoids two store reviews. We will tell you which one you need.

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