Apps that survive the next OS release
iOS and Android, native or cross-platform. What happens after launch — release cadence, OS upgrades, crash triage — decides whether it stays good.
What we actually build
Six things, and the trade-off each one carries
iOS Development
Swift and SwiftUI. Native earns its cost when you lean on platform capability or need the interface to feel exactly right.
- Swift & Objective-C
- SwiftUI & UIKit
- App Store deployment
Android Development
Kotlin, across a device and OS-version spread far wider than iOS. The test matrix is the cost people forget to budget.
- Kotlin & Java
- Jetpack Compose
- Google Play deployment
Cross-Platform Development
One codebase for both, trading some polish and platform fidelity for roughly half the maintenance. Frequently the right call — not always.
- React Native
- Flutter
- Cost-effective solution
Progressive Web Apps
No install step and no store review, at the cost of the platform features iOS still withholds from the web.
- Offline functionality
- Push notifications
- App store installation
App Maintenance & Support
The part that decides whether it stays good: OS upgrades, deprecations, crash triage, and a release cadence that does not stall.
- Bug fixes & updates
- Performance monitoring
- Feature enhancements
App Backend & APIs
The server side an app lives on — auth, sync, push, and behaving sensibly when the phone has no signal.
- RESTful APIs
- Real-time data sync
- Cloud integration
How the work runs
Four stages, with a build you can install at each one
Discovery & Planning
What the app is for, and what it does not need to do. Scope and price agreed before code.
Design & Prototyping
Screens and flows, tried on a real device before they are built — a thumb reaches far less of a screen than a mouse does.
Development & Testing
Built in increments you can install yourself, tested on real hardware rather than only in a simulator.
Launch & Support
Store submission, and the maintenance that keeps it working through the next two OS releases.
Does this need to be an app?
If people will not open it weekly, a good mobile site costs less and avoids two store reviews. We will tell you which one you need.
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